NVIDIA opens up the future: DLSS 4.5 and the incredible Witcher 4
NVIDIA was the main triumph of the day. The company has officially unveiled DLSS 4.5, and it sounds like a real technical breakthrough. The main feature is the Dynamic Multi-Frame Generation (DMFG) technology. For owners of the upcoming RTX 50 series video cards, this means a colossal increase: frame rates can increase as much as 6 times thanks to smart AI-based interpolation.
But dry numbers are one thing, and games are quite another. It has become known that The Witcher 4 will be the first “heavyweight” to fully use the RTX Mega Geometry Foliage system. What does this give us, the players? Forests and fields consisting of millions of individual plants will be rendered with fair path-tracing, with virtually no overload of video memory. It should look incredible.
By the way, support for DLSS 4.5 and full tracing at the release has already been confirmed for 20 large projects. Here are the most interesting of them:
007: First Light - we go on a mission on May 27, 2026.
Directive 8020 - a new portion of horror in the anthology The Dark Pictures.
Control: Resonant - We look forward to returning to the Oldest House at the end of 2026.
If you plan to upgrade to the RTX 50 series, then the DLSS 4.5 beta test will open for you on March 31st. And lovers of “clouds” and VR will be pleased with the GeForce NOW update: from March 19, the service will begin delivering up to 90 FPS on Apple Vision Pro and Meta Quest helmets.
Nintendo is breaking records, and Blizzard is restless again
While NVIDIA is measuring teraflops, Nintendo Switch 2 proves that the magic of the big “N” works flawlessly. 3.5 million consoles sold in the first four days! Analysts rave, and players praise the "Play Anywhere" system, which allows for seamless transition between generations. This looks to be one of the most successful launches in the history of the industry.
Meanwhile, a storm is brewing in the Overwatch 2 community. Former Blizzard director Jeff Kaplan gave a candid interview where he spoke about the “dark times” of development. According to him, management set tough financial ultimatums, threatening massive layoffs if goals were not achieved. These revelations provoked a new wave of controversy about where the game is heading.
Indie hit of the year?
And finally, a moment of joy for independent developers. The cooperative roguelike Slay the Spire 2 sold 3 million copies in its first week in Early Access. Looks like we're looking at one of the biggest indie phenomena of 2026!
Stay tuned, there's plenty more to come from the GDC fields!



