The rapid advancement of artificial intelligence coding tools from OpenAI and Anthropic (including the use of Claude Opus for automated decompilation and system library reimplementation) has effectively broken every seal holding back console exclusives. Projects that previously required years of manual reverse-engineering by large teams are now being completed in weeks or even days. Based on the latest iXBT Games digest, here is a complete breakdown of the massive wave of native PC and Android ports.
1. World of Warcraft Ported to Android Running at 60 FPS
Developer jaredgei has fulfilled a long-standing dream for fans of Blizzard's iconic MMORPG World of Warcraft by releasing the unofficial WoW Forever for Android launcher, alongside the popular community project WeHavePhones. The build runs the original Blizzard client directly on mobile hardware without cloud streaming.
Performance: Tested on an AYN Thor handheld (Snapdragon 8 Gen 2) and a Samsung Galaxy Z Fold 8 smartphone (Snapdragon 8 Elite Gen 5), the game achieves a smooth 60 FPS in open zones and around 40 FPS in crowded cities.
Controls & Features: Full touch screen interface, external gamepad support, and direct on-device patch downloading.
Requirements: Android 10 or newer with a Snapdragon 8-series processor (Adreno 7xx/8xx graphics).
2. The Last Guardian Launched on PC Without Emulation
Fumito Ueda's celebrated PlayStation 4 exclusive The Last Guardian is now running on PC without traditional emulation. The developer built custom implementations of PS4 system libraries, adapted graphics calls to Vulkan via shadPS4 code, and recreated Sony's proprietary Ngs2 audio engine with assistance from Claude Opus.
Frame Rate: Runs at 60–75 FPS at 1080p on an NVIDIA GeForce RTX 4070 and AMD Ryzen 5 9600X (reaching up to 120 FPS in menus).
Audio Restoration: Music, dialogue, character footsteps, and Trico's vocalizations all function properly.
3. Native PC Port of The Legend of Zelda: Tears of the Kingdom Promised in 2 Weeks
Fearless modder NotRexed has showcased an unofficial native PC recompilation of The Legend of Zelda: Tears of the Kingdom (announcement details). After just a few days of work, the Switch blockbuster is already running as a native Windows application.
"I recompiled the game for PC and don't want to release a rushed port—expect it in about two weeks to a month," NotRexed shared alongside early gameplay screenshots.
Early tests on a GeForce RTX 4060 Ti already deliver 32–59 FPS, with parallel recompilation efforts advancing rapidly across the community.
4. Uncharted: The Nathan Drake Collection Released on PC
While Sony only officially released UNCHARTED: Legacy of Thieves Collection on PC, enthusiast Supermedo published the open-source uncharted_pc project on GitHub, making Uncharted: The Nathan Drake Collection playable on Windows.
PC Enhancements: Supports 60 to 120+ FPS, native keyboard and mouse controls, TAA, NVIDIA DLSS (DLAA), AMD FSR 3.1 / FSR 4, and frame generation.
Hardware Accessibility: Aside from occasional crashes, the game runs smoothly even on mid-range GPUs like the GeForce RTX 3060.
5. Massive Wave of Android Ports: ICO, Call of Duty: MW 1–2, Lost Odyssey, Halo & Castlevania
Android smartphones and handhelds are experiencing a surge of native ports powered by static recompilation:
ICO (PS2): Developer nathanialf released an unofficial Android port of Fumito Ueda's PS2 classic ICO featuring widescreen support, higher resolutions, anti-aliasing, and touch controls (requires Android 10+ and the European ISO
SCES-50760).Call of Duty 4: Modern Warfare & Modern Warfare 2: Enthusiasts released a 60 FPS Android port of Call of Duty 4: Modern Warfare with working multiplayer (tested on Pixel 9a and Galaxy S26), while OpenPort Labs launched an experimental Android port of Call of Duty: Modern Warfare 2 recompiled from the Xbox 360 version (fans on PC can also check out Call Of Duty: Modern Warfare 2019).
Lost Odyssey (Xbox 360): Hironobu Sakaguchi's acclaimed Xbox 360 JRPG arrived on mobile via Lost Odyssey: Saltlord Edition.
Halo: Combat Evolved: Decompiled from the original Xbox classic featured in Halo: The Master Chief Collection into a first-class native ARM64 Android build supporting OpenGL ES 3, SDL3 controllers, and cross-platform System Link multiplayer.
Castlevania: Belmont's Curse: Just days after Konami and Evil Empire released the new 2D action-platformer on October 15, 2026, developer BelmanteGu demonstrated a native Android port translating Switch graphics commands to Vulkan with planned FSR upscaling.
6. Forza Horizon 2 Ported to PC in 4K at 60 FPS
The beloved open-world racer from Xbox 360 and Xbox One (predecessor to Forza Horizon 4 and Forza Horizon 5) has received an unofficial PC port (version 0.9) via the Azimuth launcher, featuring 4K resolution, 60 FPS gameplay, three graphics presets, enhanced shadows and reflections, MSAA anti-aliasing, and full Steam Deck compatibility via Proton.
7. God of War III Remastered and The Order: 1886 Arrive on PC
Two more iconic PlayStation exclusives are now playable natively on PC:
God of War III Remastered: Joining God of War and God of War Ragnarok on PC, modder FelipePrado0 released the open-source gow3_pc port supporting up to 4K resolution, native saves, skippable cutscenes, and DualSense/Xbox/keyboard controls—averaging 144 FPS at 1080p (and 108 FPS at 4K with FSR 1) on an RX 6700 XT and Ryzen 5 5600.
The Order: 1886: Ready at Dawn's cinematic neo-Victorian shooter now has an unofficial native PC port running at a locked 60 FPS (on a Core i5 and RTX 5070) with full keyboard and mouse aiming.




